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AI Insights · Timothy · April 2024

Top 5 High Fantasy Games on iOS in Switzerland Q1 2024

Discover the performance of the top 5 high fantasy games on iOS in Switzerland during the first quarter of 2024, including trends in downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in Switzerland Q1 2024

During the first quarter of 2024, the top 5 high fantasy games on iOS in Switzerland showcased varied performance trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics of these popular apps.

Akinator from Elokence experienced a noticeable decline in weekly revenue, starting from around $49 in the first week of January and dropping to $0 by mid-March. Weekly downloads exhibited a different trend, with a peak of approximately 1.7K in early January, dipping to around 1K mid-quarter, and stabilizing at around 1.2K towards the end of March. Weekly active users saw a gradual decline from 7.1K at the start of the quarter to about 5.3K by the end of March.

Epic War: Collect Balls by Genesis Network showed a significant increase in weekly revenue, starting at $33 in early January and peaking at approximately $2.4K in the last week of March. Weekly downloads fluctuated, with a notable peak of 2.9K in late January and another surge to 2.7K at the end of March. Active users grew steadily from 212 in the first week of January to about 5.7K by the end of the quarter.

Hero Clash: Playtime Go from 9z Games (HK) displayed a remarkable spike in weekly revenue, especially in late February, reaching approximately $7.9K. Downloads peaked at about 2.9K in late January, followed by a decline and a minor resurgence to 537 by the end of March. Active users also saw a peak in late January with 7.8K, followed by fluctuations and ending the quarter with around 6.3K.

Total Battle: Strategy Game by Scorewarrior maintained a strong revenue performance, with weekly earnings consistently above $13K, peaking at about $24.9K in late February. Downloads remained relatively stable, fluctuating between 585 and 1.1K throughout the quarter. Active users showed a steady rise from 3.3K at the beginning of January to approximately 3.6K by the end of March.

Clash of Clans from Supercell demonstrated robust weekly revenue, starting at $171K in early January and maintaining high numbers throughout the quarter, with a slight dip to around $61K in mid-March. Downloads remained stable, averaging around 800 per week. Active users consistently hovered around the 100K mark, with minor fluctuations.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024